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Verdant Force
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Quote Verdant Force Replybullet Topic: future of games looks bright again!
    Posted: 22/November/2011 at 10:49pm
so, i have always wondered why we bother drawing like, a million polygons when we only pull a few pixels from each. and now, somebody has found a much much better way to draw the pixels on your screen without calculating anything unused!

http://www.gameinformer.com/b/features/archive/2011/11/22/exploring-unlimited-detail.aspx?PostPageIndex=1

result? bigger worlds, more detail then you ever imagined! all with the same computer your using now.

this game "Engine" will allow amazing graphics to be created faster, since the artists don't need to worry about things like polygon counts.

maybe they will focus on gameplay again since graphics will be easily achievable.
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Quote Fidelio Replybullet Posted: 23/November/2011 at 2:26am
big promises, but needs some practical exercise outside their studio to be believable. then there's small matters like, everything else other than surface detail which goes into making a game.

http://www.youtube.com/watch?v=00gAbgBu8R4

if every one of their claims is true, it's a start, but still years away from being usable. watch the video above and notice how there's nothing in it which moves other than the camera. object interaction is a big part of games these days and they have yet to show a leaf fall from one of their trees.

typically australian though, meaning if anyone toots their own horn louder, more frequently, and more aggressively than the americans, it's the aussies.

let's hope they can make it work so we can benefit from 'the largest breakthrough since 3d graphics began'.


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Verdant Force
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Quote Verdant Force Replybullet Posted: 23/November/2011 at 12:12pm
aye, but even if they cant get it to animate, that is still 90% of the load gone from the cpu. so you could still draw characters in the current way, while the level itself is drawn in this method, meaning less restrictions to gameplay because of graphical limitations
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Quote Fidelio Replybullet Posted: 23/November/2011 at 4:54pm
http://www.rockpapershotgun.com/2011/08/02/notch-vs-unlimited-detail/

minecraft creator 'notch' weighs in. having made a game (and a nice living) off of voxels, i'd tend to give his comments some credence.
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Verdant Force
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Quote Verdant Force Replybullet Posted: 23/November/2011 at 11:04pm
eh, Notch isn't really as good at coding as you would think. he stuck a random terrain generator into a voxel type engine... added in some crafting. while it was ingenious to do so, technically it was not all that complicated to pull off.

the current problem is pretty much all the current voxel renderer's use the old inefficient algorithms to "raycast" everything. if this guy did find a better algorithms (he has been working on it for 2 decades) then everything he shows is perfectly feasible.

but notch is correct in a way, currently he has not really shown enough of his engine to say with certainty that its real, but here is the thing, if he puts a program online for everybody to see, then everybody will have access to the algorithms he has been working so hard to develop.

So basically, we wait and see if he puts another video up, showing more of whats possible with his unlimited detail engine, and until then everybody can nay say all they want.


But, i really see this as a rebirth. Remember the build engine? (Wolfenstein/doom/dukenukem 3d) it was the dawn of a new age, 3D graphics at last! but, the only thing that was 3D was the levels, everything else was still sprites.

Now, again we enter a new age. with our levels at "Unlimited Detail" and, your enemies in old school "rasterized" graphics. just like the build engine, the technology isn't perfect, but its a good start, and hopefully things will improve with this new engine just like they did when Doom eventually evolved into quake
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