Topic: playtest on monday bwhahahahahaha Posted: 23/September/2006 at 1:45pm
Playtest -- Spetember 25th, 2006 Build 3.11.38 -- 3:00p Los Angeles / 6:00p New York / 11:00p UK
Battle Island: Desolation!
Objectives:
VS Objective: Force all of your enemies off of Desolation! VS will start with Izha
NC Objective: Force all of your enemies off of Desolation! NC will start with Dahaka
TR Objective: Force all of your enemies off of Desolation! TR will start with Jamshid
This will be an limited engagement scenario and the following rule applies: Stay on Desolation!
Added fun stuff: All 3 empires will have Pain and Healing module benefits!
TR will have VS vehicles!
NC will have TR vehicles!
VS will have NC vehicles!
Heavy Assault will be enabled on Desolation for the play test!
Advanced vehicles (Reavers, MBTs, etc.) will be enabled for the play test!
If an empire gets too many players they will face targeted Meteor Showers and VoidRage's Magic CUD of Unlimited Orbital Strikes!
Changes to look for in 3.11.38:
Added
pass-through authentication to the /appeal process. Account and
character information will now auto-populate to assist with ticket
submission.
Wasp 1st time exp chat notification string corrected
Wasp merit tracking issues corrected.
Wasp and Wasp pilot kills now display correctly in the Show Stats Window
Added Amusement:
Special Event: Air Assault Wars!
Focus: Get as many aircraft in the air as possible.
Special Play Test Rules: BFRs and AA platforms (Skyguards and AA MAXes) are unstable and may explode without warning!
Notes:
Players
who intentionally cause problems will have their IDs sent to the CSRs
for disciplinary action affecting your Live account
Instructions for getting into the Public Test Server can be found here
If you encounter a new bug, please use the in-game bug reporting tool via /bug.
If
you crash to desktop (CTD), please restart the game and submit your
crash log via the dialog box that appears when you restart the game. If
a crash log wasn't generated, please let a QA Rep know that you had a
CTD and what happened in-game just before the time of crash.
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