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SPRIGAN
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Quote SPRIGAN Replybullet Topic: playtest on monday bwhahahahahaha
    Posted: 23/September/2006 at 1:45pm

Playtest -- Spetember 25th, 2006 Build 3.11.38 -- 3:00p Los Angeles / 6:00p New York / 11:00p UK

Battle Island: Desolation!

Objectives:

  • VS Objective:  Force all of your enemies off of Desolation!  VS will start with Izha
  • NC Objective:  Force all of your enemies off of Desolation!  NC will start with Dahaka
  • TR Objective:  Force all of your enemies off of Desolation!  TR will start  with Jamshid
  • This will be an limited engagement scenario and the following rule applies:  Stay on Desolation!
  • Added fun stuff:  All 3 empires will have Pain and Healing module benefits!
  • TR will have VS vehicles!
  • NC will have TR vehicles!
  • VS will have NC vehicles!
  • Heavy Assault will be enabled on Desolation for the play test!
  • Advanced vehicles (Reavers, MBTs, etc.) will be enabled for the play test!
  • If an empire gets too many players they will face targeted Meteor Showers and VoidRage's Magic CUD of Unlimited Orbital Strikes!  

Changes to look for in 3.11.38:

  •  Added pass-through authentication to the /appeal process.   Account and character information will now auto-populate to assist with ticket submission.
  • Wasp 1st time exp chat notification string corrected
  • Wasp merit tracking issues corrected.
  • Wasp and Wasp pilot kills now display correctly in the Show Stats Window

Added Amusement:

  • Special Event:  Air Assault Wars!
  • Focus:  Get as many aircraft in the air as possible.
  • Special Play Test Rules:  BFRs and AA platforms (Skyguards and AA MAXes) are unstable and may explode without warning!

Notes:

  • Players who intentionally cause problems will have their IDs sent to the CSRs for disciplinary action affecting your Live account
  • Instructions for getting into the Public Test Server can be found here
  • If you encounter a new bug, please use the in-game bug reporting tool via /bug.
  • If you crash to desktop (CTD), please restart the game and submit your crash log via the dialog box that appears when you restart the game. If a crash log wasn't generated, please let a QA Rep know that you had a CTD and what happened in-game just before the time of crash.

Thanks for helping out and we'll see you online!

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Fayaz
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Quote Fayaz Replybullet Posted: 23/September/2006 at 2:01pm
  • Wasp merit tracking issues corrected.
  • Are you telling me it's going to count for the Air Combat Ace merit? *sigh*

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    AquaNox
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    Quote AquaNox Replybullet Posted: 23/September/2006 at 2:12pm
    Originally posted by Fayaz

  • Wasp merit tracking issues corrected.

    Are you telling me it's going to count for the Air Combat Ace merit? *sigh*

  • An AA MAX that flies has no place in being involved with air 2 air.  I have no problem with it counting for air defender though.

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    NaeBlis
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    Quote NaeBlis Replybullet Posted: 23/September/2006 at 2:51pm
    Teh Nibblies
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    SPRIGAN
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    Quote SPRIGAN Replybullet Posted: 23/September/2006 at 3:52pm
    i was posting this as a woot for all air battle thing, but come to think of it TR are just going to be on the ground with a striker zerg...
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    Preach
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    Quote Preach Replybullet Posted: 23/September/2006 at 3:52pm
    I don't see any SOE rep saying bailing will be changed. Just players talking about it.
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    SPRIGAN
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    Quote SPRIGAN Replybullet Posted: 23/September/2006 at 5:29pm
    its in the podcast comments:

    http://forums.station.sony.com/ps/posts/list.m?topic_id=88000002736

    near the end
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    DEKA
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    Quote DEKA Replybullet Posted: 24/September/2006 at 10:05pm
    I fail to see what effect this will have on AirCalv. 
    DEKA
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    Jersey
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    Quote Jersey Replybullet Posted: 25/September/2006 at 4:20am
    Special Play Test Rules:  BFRs and AA platforms (Skyguards and AA MAXes) are unstable and may explode without warning!   
    AWESOME!
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