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NaeBlis
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Quote NaeBlis Replybullet Posted: 10/April/2006 at 10:55pm

Got it this afternoon...I guess they finally took notice

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Fayaz
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Quote Fayaz Replybullet Posted: 10/April/2006 at 11:15pm

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NaeBlis
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Quote NaeBlis Replybullet Posted: 10/April/2006 at 11:40pm

That's gotta be a bitch

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Fayaz
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Quote Fayaz Replybullet Posted: 10/April/2006 at 11:54pm
Hehe. I can see just fine. So what if VS and NC bases look kinda the same from a distance on Solsar? Watchugonnado about it?
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SNIKT
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Quote SNIKT Replybullet Posted: 11/April/2006 at 12:01am
i used to play tabletop fantasy warhammer with a friend that was green/red colorblind. I purchased red/green speckled dice to drive him insane tryin to read my dice. hehe
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Fayaz
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Quote Fayaz Replybullet Posted: 11/April/2006 at 12:11am

Yeah I'm red-green colourblind.

  • Deuteranomaly: Having a mutated form of the medium-wavelength pigment. The medium-wavelength pigment is shifted towards the red end of the spectrum resulting in a reduction in sensitivity to the green area of the spectrum. Unlike protanomaly the intensity of colors is unchanged. This is the most common form of color blindness, making up about 6% of the male population.
  • Don't worry, I know what green and red look like. Or I'd be constantly grief-locked. Hehe. They're just not as bright as other colours. Ie purple squad in chat looks royal blue to me because red colour content in purple is obscured by yellow/gold squad because of its significant green RGB component.

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    Verdant Force
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    Quote Verdant Force Replybullet Posted: 11/April/2006 at 12:19am

    i dont know how you do it fayaz..

    i have trouble telling NC Blubies and Vanu appart.

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    fenix
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    Quote fenix Replybullet Posted: 11/April/2006 at 1:51am
    Originally posted by Verdant Force

    i dont know how you do it fayaz..

    i have trouble telling NC Blubies and Vanu appart.



    one more reason that proves the following (this is for you, fayaz):

    Empire TR, VS, NC;
    TR = new Empire("red");
    VS = new Empire("purple");
    NC = new Empire("blue");
    if(VS.getColor("purple") && NC.getColor("blue")
    {
        while(fayaz.isColorBlind())
        {
            TR.win(true);
            TR.setGreater(VS);
            TR.setGreat(NC);
        }
    }


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    Fayaz
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    Quote Fayaz Replybullet Posted: 11/April/2006 at 2:09am

    Hehe.

    import PS.skill.*;
    import PS.noob.*;
    import PS.players.*;

    class Game implements SOEjunk
    {
       public static void main(String[] args)
       {
          Player somePlayer = new Player();
          Player someNoob = new Player();
          while(true)
          {
             System .properties.pauseGame();
             System.properties.induceLag(MAJOR_WARPING);
             if(som eNoob.isKilledBy(somePlayer) && somePlayer.hasSkill())
             {
                 System.properties.nerf(somePlayer.primaryWeapon());
                 someNoob.sendTell(somePlayer, 'nice hax');
                 System.PSforums.post('nerf the' + somePlayer.primaryWeapon().toString());
             }
             // Todo:
             // System.properties.addUpdates();
             // System.properties.hireGoodCSRs();
             System.properties.resumeGame();
          }
       }
    }

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    fenix
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    Quote fenix Replybullet Posted: 11/April/2006 at 3:07am
    lol, we should submit these to SOE, they might learn something?


    naa.. but on a serious subject, see if you can find out why this program does not work. i have it set up EXACTLY how SOE does it. basically, it compiles and executes fine, but nothing actually happens...

    Import PS.dev.*;
    Import PS.player.*;
    Import PS.appeal.*;

    class Development implements SOE
    {
        String[] feedbackList = new String[100];
        int next = 0;
      
        public static void main(String[] args)
        {
            while(PlayerBase.disgruntled(true))
           {
                if(Player.appeal(PlayerAppeal) && PlayerAppeal.legitimate(false))
               {feedback(PlayerAppeal);}

              if(Player.appeal(PlayerAppeal) && PlayerAppeal.legitimate(true))
              {System.DanB.handOfGod(Player);}

              if(PlayerBase.disgruntledDegree() >= 1000000)
              {update();}
           }
        }

        public void update()
        {runUpdate(feedbackList);}

        public void feedback(String appeal)
        {
           if(feedbackList.length() == next)
           {feedbackList.deleteAll();}
           else
           {feedbackList[next++] = appeal;}
        }

        public Update runUpdate(String[] args)
        {
           if(args!=null)
           {
              for(int i=0; i<args.length(); i++)
              {
                System.properties.evaluate(args);
              }
           }
        }
    }








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