Active TopicsActive Topics  Display List of Forum MembersMemberlist  CalendarCalendar  Search The ForumSearch  HelpHelp
  RegisterRegister  LoginLogin
Planetside
 1CMM Forums : Public Forums : Planetside
Message Icon Topic: Proof I am the best Planetside player Post Reply Post New Topic
<< Prev Page  of 3 Next >>
Author Message
NaeBlis
Forum Whore
Forum Whore
Avatar

Joined: 16/July/2005
Online Status: Offline
Posts: 598
Quote NaeBlis Replybullet Posted: 10/April/2006 at 10:55pm

Got it this afternoon...I guess they finally took notice

Teh Nibblies
IP IP Logged
Fayaz
Admin Group
Admin Group

Administrator

Joined: 12/May/2005
Location: Canada
Online Status: Offline
Posts: 782
Quote Fayaz Replybullet Posted: 10/April/2006 at 11:15pm

IP IP Logged
NaeBlis
Forum Whore
Forum Whore
Avatar

Joined: 16/July/2005
Online Status: Offline
Posts: 598
Quote NaeBlis Replybullet Posted: 10/April/2006 at 11:40pm

That's gotta be a bitch

Teh Nibblies
IP IP Logged
Fayaz
Admin Group
Admin Group

Administrator

Joined: 12/May/2005
Location: Canada
Online Status: Offline
Posts: 782
Quote Fayaz Replybullet Posted: 10/April/2006 at 11:54pm
Hehe. I can see just fine. So what if VS and NC bases look kinda the same from a distance on Solsar? Watchugonnado about it?
IP IP Logged
SNIKT
Advisor
Advisor
Avatar

Joined: 17/August/2005
Location: United States
Online Status: Offline
Posts: 473
Quote SNIKT Replybullet Posted: 11/April/2006 at 12:01am
i used to play tabletop fantasy warhammer with a friend that was green/red colorblind. I purchased red/green speckled dice to drive him insane tryin to read my dice. hehe
IP IP Logged
Fayaz
Admin Group
Admin Group

Administrator

Joined: 12/May/2005
Location: Canada
Online Status: Offline
Posts: 782
Quote Fayaz Replybullet Posted: 11/April/2006 at 12:11am

Yeah I'm red-green colourblind.

  • Deuteranomaly: Having a mutated form of the medium-wavelength pigment. The medium-wavelength pigment is shifted towards the red end of the spectrum resulting in a reduction in sensitivity to the green area of the spectrum. Unlike protanomaly the intensity of colors is unchanged. This is the most common form of color blindness, making up about 6% of the male population.
  • Don't worry, I know what green and red look like. Or I'd be constantly grief-locked. Hehe. They're just not as bright as other colours. Ie purple squad in chat looks royal blue to me because red colour content in purple is obscured by yellow/gold squad because of its significant green RGB component.

    IP IP Logged
    Verdant Force
    Forum Whore
    Forum Whore


    Joined: 08/July/2005
    Location: Canada
    Online Status: Offline
    Posts: 1170
    Quote Verdant Force Replybullet Posted: 11/April/2006 at 12:19am

    i dont know how you do it fayaz..

    i have trouble telling NC Blubies and Vanu appart.

    IP IP Logged
    fenix
    Officer
    Officer
    Avatar

    Joined: 04/March/2006
    Online Status: Offline
    Posts: 236
    Quote fenix Replybullet Posted: 11/April/2006 at 1:51am
    Originally posted by Verdant Force

    i dont know how you do it fayaz..

    i have trouble telling NC Blubies and Vanu appart.



    one more reason that proves the following (this is for you, fayaz):

    Empire TR, VS, NC;
    TR = new Empire("red");
    VS = new Empire("purple");
    NC = new Empire("blue");
    if(VS.getColor("purple") && NC.getColor("blue")
    {
        while(fayaz.isColorBlind())
        {
            TR.win(true);
            TR.setGreater(VS);
            TR.setGreat(NC);
        }
    }


    IP IP Logged
    Fayaz
    Admin Group
    Admin Group

    Administrator

    Joined: 12/May/2005
    Location: Canada
    Online Status: Offline
    Posts: 782
    Quote Fayaz Replybullet Posted: 11/April/2006 at 2:09am

    Hehe.

    import PS.skill.*;
    import PS.noob.*;
    import PS.players.*;

    class Game implements SOEjunk
    {
       public static void main(String[] args)
       {
          Player somePlayer = new Player();
          Player someNoob = new Player();
          while(true)
          {
             System .properties.pauseGame();
             System.properties.induceLag(MAJOR_WARPING);
             if(som eNoob.isKilledBy(somePlayer) && somePlayer.hasSkill())
             {
                 System.properties.nerf(somePlayer.primaryWeapon());
                 someNoob.sendTell(somePlayer, 'nice hax');
                 System.PSforums.post('nerf the' + somePlayer.primaryWeapon().toString());
             }
             // Todo:
             // System.properties.addUpdates();
             // System.properties.hireGoodCSRs();
             System.properties.resumeGame();
          }
       }
    }

    IP IP Logged
    fenix
    Officer
    Officer
    Avatar

    Joined: 04/March/2006
    Online Status: Offline
    Posts: 236
    Quote fenix Replybullet Posted: 11/April/2006 at 3:07am
    lol, we should submit these to SOE, they might learn something?


    naa.. but on a serious subject, see if you can find out why this program does not work. i have it set up EXACTLY how SOE does it. basically, it compiles and executes fine, but nothing actually happens...

    Import PS.dev.*;
    Import PS.player.*;
    Import PS.appeal.*;

    class Development implements SOE
    {
        String[] feedbackList = new String[100];
        int next = 0;
      
        public static void main(String[] args)
        {
            while(PlayerBase.disgruntled(true))
           {
                if(Player.appeal(PlayerAppeal) && PlayerAppeal.legitimate(false))
               {feedback(PlayerAppeal);}

              if(Player.appeal(PlayerAppeal) && PlayerAppeal.legitimate(true))
              {System.DanB.handOfGod(Player);}

              if(PlayerBase.disgruntledDegree() >= 1000000)
              {update();}
           }
        }

        public void update()
        {runUpdate(feedbackList);}

        public void feedback(String appeal)
        {
           if(feedbackList.length() == next)
           {feedbackList.deleteAll();}
           else
           {feedbackList[next++] = appeal;}
        }

        public Update runUpdate(String[] args)
        {
           if(args!=null)
           {
              for(int i=0; i<args.length(); i++)
              {
                System.properties.evaluate(args);
              }
           }
        }
    }








    IP IP Logged
    << Prev Page  of 3 Next >>
    Post Reply Post New Topic
    Printable version Printable version

    Forum Jump
    You cannot post new topics in this forum
    You cannot reply to topics in this forum
    You cannot delete your posts in this forum
    You cannot edit your posts in this forum
    You cannot create polls in this forum
    You cannot vote in polls in this forum

    Bugs? Account issues? Please contact the forum administrator.

    © Copyright 1CMM / Fayaz 2006 | Current Visitors: | Hits: 35383994